#include <ServiceWorker.h>
◆ EVENT_ID
| Enumerator |
|---|
| EVENT_SIM_START | |
| EVENT_1_SECOND | |
◆ ServiceWorker()
| ServiceWorker::ServiceWorker |
( |
| ) |
|
◆ ~ServiceWorker()
| ServiceWorker::~ServiceWorker |
( |
| ) |
|
|
override |
◆ gameConnectionMade
| void ServiceWorker::gameConnectionMade |
( |
int |
state | ) |
|
|
signal |
◆ getLoggerService()
◆ logMessage
| void ServiceWorker::logMessage |
( |
const std::string & |
message, |
|
|
LogLevel |
level |
|
) |
| |
|
slot |
◆ MyDispatchProcRD()
| void ServiceWorker::MyDispatchProcRD |
( |
SIMCONNECT_RECV * |
pData, |
|
|
DWORD |
cbData, |
|
|
void * |
pContext |
|
) |
| |
|
staticprivate |
◆ run()
| void ServiceWorker::run |
( |
| ) |
|
|
inlineoverrideprivate |
◆ sendWASMData
| void ServiceWorker::sendWASMData |
( |
const char * |
data | ) |
|
|
slot |
◆ setConnectionClosed()
| void ServiceWorker::setConnectionClosed |
( |
bool |
toSet | ) |
|
◆ setStopServiceWorker()
| void ServiceWorker::setStopServiceWorker |
( |
bool |
state | ) |
|
◆ startServices()
| void ServiceWorker::startServices |
( |
| ) |
|
|
private |
◆ condition
| QWaitCondition ServiceWorker::condition |
◆ connectionClosed
| bool ServiceWorker::connectionClosed = true |
|
private |
◆ logger
◆ mutex
| QMutex ServiceWorker::mutex |
◆ stopServiceWorker
| bool ServiceWorker::stopServiceWorker = false |
The documentation for this class was generated from the following files: